Mr Jerram Brewin

Computing Subject Lead

Hello everyone!
I'm Mr. Brewin, the leader of the Computing Curriculum. I firmly believe that computing is crucial in our digital age, and aim to empower Woodstone's students to navigate this realm confidently and efficiently.

Our Curriculum Vision for Computing
‘A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, express themselves and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.'
Computing at Woodstone
Through our Computing curriculum our children will develop into responsible, competent and creative users of technology. They will have the opportunity to experience using different types of technology for different purposes. They will develop skills in computational and logical thinking and become digitally literate. Our children will become responsible citizens who use technology to enrich their lives, find out new things, explore the modern world and express themselves. They will understand the opportunities and threats provided by the advancement of modern technology and be well equipped to deal with these. They will leave as competent participants in a digital world.
What's new in Computing?
This year at Woodstone, we are embarking on an enriching journey within our computing curriculum, aiming to cultivate our students' prowess in computational skills. This endeavour extends from honing their Digital Literacy skills during creative tasks and educational projects on digital platforms, to delving into the realm of Information Technology, mastering the art of efficiently navigating software applications and services. With a focused emphasis on preparing our students for the digital era, they will find themselves immersed in purposeful computer-based activities.

At Woodstone, we recognise the intricate landscape of the online realm and its potential challenges. To equip our students with the tools to navigate this terrain safely and adeptly, we have thoughtfully expanded our E-safety curriculum. This enhancement will involve a dedicated lesson each half-term, dedicated to imparting essential skills for responsible and secure internet use

Useful websites 

Downloadable activities and games for children, links to live lessons and a guide for parents - includes cross-curricular lesson plans and resources that unpack computational thinking in a range of subjects.

Code Club (KS2)

Projects and activities for home learning and a parent guide.

UK Safer Internet Centre (KS1 and KS2)

Online safety resources aimed at 3 -11 year olds.

STEM Learning e-Library (KS1 and KS2)

An online resource bank, which links to resources on external websites. The site features a live chat function offering support from subject experts. New home learning resources are being developed. 

Raspberry Pi Foundation – Digital Making at Home (KS2)

Join the weekly code-along using open projects based on a weekly theme, with different levels available for all abilities, allowing you to be open-ended with opportunities for making and creativity.

Hour of Code - UK Edition

Hour of Code offers a variety of coding tutorials and activities suitable for primary school students. The UK edition features resources aligned with the UK curriculum and encourages hands-on coding experiences.